July 2021 Update


First Month of Production Complete


Things are going great and the biggest things that I have to announce are:

  • I am building the game using Unreal Engine 5. It’s amazing and I am really enjoying working with the engine.

  • In fact, it’s such a good engine that based on my current schedule, I completed what I thought would be 13 weeks of work in 4 weeks. So, turns out it’s an even better engine than I thought. I am sure I’ll run into more hurdles later, but so far things are going way better than I expected.

  • At this point, I actually have the first pass of the majority of the systems for the game in and working.

  • It will be a game with a large open world, something I have spent many years doing at this point. I plan on leveraging Houdini to help make this an efficient process.

  • There will be horror-related themes.

  • I am not ready to talk about the specifics yet, but I have a Composer on the project. It is someone truly awesome and I am incredibly excited about this.


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Just Purkey Games in the Press!

Next, in case you missed it, here’s Just Purkey Games in the Press:


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Time Tracking

Lastly, for people who care about the nitty gritty specifics of things. I have been tracking time carefully on the project.

I always wondered “Exactly how much time do indie devs spend on stuff like marketing, legal, etc.?” So, here’s a breakdown on how I have been spending my time on the project in this first month.

For anyone who is wondering “Where’s programming?” on here, I am doing this all via Blueprint in Unreal, so my “programming” has sort of been a mix of design/Blueprint creation.

The short version is, most my time has been spent on art and design and while there are a lot of hats to wear, currently it’s not taking up a huge chunk of my time to do all those other things.


Subscribe To All the Socials Below!

Lastly, I setup accounts everywhere on stuff like Instagram, Twitch, etc. So go ahead and subscribe to those below if you haven’t already!